Officially, we're told The Division 2 is being built by a team comprehensive of Massive Entertainment, Red Storm, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Annecy, Ubisoft Shanghai and Ubisoft Bucharest.
That would surely make it for a 1,000 people team, and also would allow us to understand how was it possible for Ubisoft to develop and ship TD2 this fast.
Ubisoft's 2018 calendar includes Assassin's Creed Rogue: Remastered for PlayStation 4 and Xbox One on March 20, Far Cry 5 for PS4, PC and XBO on March 27, vehicular action game The Crew 2 sometime between April and October, naval combat title Skull & Bones between July and December, city-building strategy Anno 1800 towards the end of the year, while a new entry to the musical Just Dance series is usually released in late October.
According to a report from Gamereactor, 1,000 people are working on The Division 2 which makes it the biggest Ubisoft game of all time in terms of human resources. For reference, the main studio tasked with the game is Ubisoft first-party studio, Massive Entertainment.
A large number of gamers weren't happy with the game because of servers issues, latency, hit registration issues, lack of balancing and various other issues.
Does this automatically mean that The Division 2 will be a good - or great - game?
It is a good decision by Ubisoft if they choose to bring in more people for development to overcome The Division's launch issues and start the sequel from where the first game now stands in terms of development after update 1.8. What do you want to see from The Division 2?