On Monday, attorney-general K.K. Venugopal said the interim report indicated that it could not link any involvement of the game in any of the reported incidents. "Hence, it is hard to identify, intercept and analyze the contents", the Centre said in a recent TOI report.
"Ministry of Electronics and Information Technology (MeitY) approached leading academic, R&D institutions, cyber security organisations like Indrapastha Institute of Information Technology, CDAC, Data Security Council of India (DSCI) to find out as to how children are accessing this game and what is the source of information".
The bench said "parental care, concern, love, affection, instilling a sense of optimism in children will keep them away from searching for these games".
"We direct all the chief Secretaries of states to issue directions to concerned departments to make children aware about the dangers of games like Blue Whale Challenge", the bench said and disposed of the PIL that had sought framing of guidelines to regulate online digital games.
Meanwhile, on October 27, the apex court had asked Doordarshan to produce a 10-minute educational show on the perils of virtual dare games.
After the deadly suicide game "Blue Whale Challenge" allegedly sparked an increase of suicides in the country, the Centre in a statement said has recently informed the Supreme Court (SC) that it is not possible to block online games.
These daily tasks start off easy - such as listening to certain genres of music, waking up at odd hours, watching a horror movie, among others, and then slowly escalate to carving out shapes on one's skin, self-mutilation and eventually suicide.
The tasks also involve self-harm, while the final challenge is to commit suicide. Participants are expected to share photos of the challenges/tasks completed by them. The game has so far claimed lives of more than 250 people worldwide.