Star Wars Battlefront 2/Electronic ArtsA new gameplay mode is being introduced for "Star Wars Battlefront II" on the Gamescom event on August 21, featuring new multiplayer space combat.
Star Wars Battlefront is under heavy fire from the gaming community over a number of reasons and EA has just added another reason for the community to criticize with a time restriction in Star Wars Battlefront 2 arcade mode for earning credits.
While Electronic Arts have not fully backed down on their decision to lock key "Star Wars" figures behind in-game paywalls, a new update from the company tries to meet the community halfway.
Star Wars Battlefront 2 characters were originally meant to cost 60,000 in-game credits, which would have taken an estimated 40 hours of playtime to earn.
"The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes", the verified EACommunityTeam handle began to explain.
One of the game's developers, tweeting from a locked account, said he had received seven death threats and more than 1,600 "individual personal attacks".
EA and developer DICE have since reviewed the pricing and made changes ahead of launch.
"Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning".
"We used data from the beta [testing period] to help set those levels, but it's clear that more changes were needed".
This ignores the time required to unlock all the heroes, which has already become its own controversy - forcing EA to drop the requirements for unlocking them by 75%.
"Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits". This includes online multiplayer and three campaign missions.