These drops include buffs to abilities, and when you also factor in that these can be bought using the microtransaction currency called "Crystals", things get a little messy and unfair.
"We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards", DICE concluded.
Some upgrades will only unlock once players reach a certain rank. We're reminded that the beta was just "a small piece of what [they're] making" and that EA is "continuing to listen to [players] coming out of the beta". The post went on to clarify exactly what will be in Battlefront 2's crates and how players can upgrade the game's Star Cards.
Although the post offered a number of examples - ranging from a possible new best-of-three set-up for Strike mode to increased firepower for the First Order Flametrooper - the bulk of DICE's beta debrief is dedicated to the issue of loot crates and progression, offering some clarification on how these will work in the final game.
EA's beta test for Star Wars Battlefront II has concluded. This is heightened by the fact that crates will be purchasable with crystals, meaning the more money players invest, the bigger chance they have at getting more powerful loot.
Love them or loathe them, loot crates are a thing so let's hope they get this right. You'll also get instant access to a special The Last Jedi-themed Millennium Falcon, as well as an epic Lightsaber Mastery Star Card for Yoda.
Despite DICE's reassurances, there are still those who want to play a version of the game where you don't have to worry about what Star Cards you or your opponent have access to.
To sum up the above, DICE is shipping a $59.99 game that will be tuned over time - even though it's a sequel to the 2015 outing - but they managed to add in a feature in the game that's a month out from release (although it's still now in "beta"), and they claim that it's not complete?
I guess we'll just have to see how players' feedback is interpreted and what we end up with at launch!